I did research into which render engine would get the best results. I tried to render in Renderman this required having to convert my file back to 2017. I ended up getting error messages and the UV maps were not working either. This started corrupting the file. I decided to stay with 2018 maya as I had made most of my project in this. This means I have two choices now for rendering one is Arnold and the other is mental ray.
So far I am hoping to render with Arnold. Testing on the computers at university I realised it would be much faster while looking very appealing. I hope to solve the problem with the Arnold watermark and to be able to render my project in its full glory.
If all else fails I might render it in Mental ray as I have used this engine before and it needs no license for batch renders like arnold.
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